Houdini Artist

Reposted 2 Months Ago
4 Locations
Remote
Entry level
Artificial Intelligence • Information Technology • Internet of Things • Robotics • Software • Virtual Reality • App development
The Role
Create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse, ensuring quality and performance while collaborating with teams.
Summary Generated by Built In

Houdini Technical Artist with Omniverse Experience 
FS Studio is seeking a Houdini Technical Artist with Omniverse Experience to create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse. 
Responsibilities 

  • Work with the creative services team to design and create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse. 

  • Must have industry/enterprise experience e.g. warehousing, robotic arms, manufacturing, automation, etc

  • Collaborate with Sr. Technical Artist and Lead Artist to create photo realistic quality scenes and objects. 

  • Write clean, efficient, and maintainable code. 

  • Ensure the quality and performance of the final product. 

 

Requirements 

  • Procedural modeling and scene generation in Houdini are required. 

  • Strong knowledge and practical experience in USD workflows are required. 

  • Demonstrated aptitude and knowledge of Python for Houdini and USD pipelines are required. 

  • Familiarity with version control systems is required. 

  • Nvidia Omniverse experience is preferred. 

  • Unreal Engine and Unity experience is preferred. 

  • Blender geometry nodes knowledge is preferred. 

  • Familiarity with other programming languages such as Java or C++ is a plus. 

  • Experience with cloud-based services and APIs is a plus. 

  • The ability to work independently and as part of a global, remote team in a fast-paced environment is mandatory. 

  • Strong communication and problem-solving skills are mandatory. 

  • Must be able to speak and conduct business in English is mandatory. 

  • Portfolio of work is mandatory. 

 

This position is open to international candidates. 

Skills Required

  • Procedural modeling and scene generation in Houdini
  • Strong knowledge and practical experience in USD workflows
  • Demonstrated aptitude and knowledge of Python for Houdini and USD pipelines
  • Familiarity with version control systems
  • Nvidia Omniverse experience
  • Unreal Engine experience
  • Unity experience
  • Blender geometry nodes knowledge
  • Familiarity with other programming languages such as Java or C++
  • Experience with cloud-based services and APIs
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The Company
HQ: Bloomfield, CA
79 Employees
Year Founded: 2011

What We Do

FS Studio builds product solutions designed to simulate your robotic platform, autonomous devices, IIoT (Industrial Internet of Things) devices, complex systems, autonomous warehouse or environment, using Advanced Digital Twins, Robotic 3D Simulation, Synthetic Data for AI, and Data Rich Immersive Experiences that are scalable and can be easily distributed throughout your workforce.

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