Graphics Programmer Internship

Posted 4 Days Ago
Be an Early Applicant
Barcelona, Cataluña, ESP
In-Office
Internship
Gaming • Esports
The Role
Support and extend the proprietary game engine’s graphics stack, including lighting, particle simulation, materials, post-processing, culling, and streaming. Collaborate with art, VFX, and level design teams to implement high-quality visual effects. Write performant, tested, maintainable C++ code and contribute to game design and production while working full-time onsite in Barcelona.
Summary Generated by Built In
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programming Intern to join the team and help us in crafting the high calibre games our fans have come to expect.

Responsibilities

  • Help to maintain and extend our proprietary engine’s graphics stack (Global illumination, particle simulation, custom materials, post-process effects, culling, texture or visual streaming …).
  • Work closely together with the content production teams, (Tech) Art, level design, VFX … to implement visual effects of topnotch quality.
  • Write robust, performant, well tested and maintainable code.
  • Be an active participant in the design and production of the game; the technical side of the creative team!

Requirements

  • Good knowledge of C++
  • Knowledge of the DirectX 12 API and HLSL
  • Understand concepts like GPU driven rendering, culling, deferred rendering, lighting, and post processing
  • Open minded, willing to experiment and iterate over a specific feature
  • Good communication skills in English
  • You are a team player and willing to take responsibility
  • Problem-solving skills
  • Willingness to work full-time on-site at our Barcelona studio
  • Proven track record: share your portfolio with explicit work you have done.

What we offer

  • An international team of over 500 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
  • An open, collaborative environment where ideas are welcome and encouraged
  • A managerial team consisting of highly experienced game developers at the top of their fields
  • Sharing hobbies and passions with likeminded colleagues
  • Inclusive environment with many activities organized by the studios or the employees
  • Commitment to making the best game possible for the fans, including listening to community feedback

Skills Required

  • Good knowledge of C++
  • Knowledge of DirectX 12 API and HLSL
  • Understanding of GPU-driven rendering, culling, deferred rendering, lighting, and post-processing
  • Good communication skills in English
  • Team player willing to take responsibility
  • Problem-solving skills
  • Willingness to work full-time onsite at the Barcelona studio
  • Portfolio demonstrating explicit completed work
  • Open-mindedness and willingness to experiment and iterate
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The Company
HQ: Gent
481 Employees
Year Founded: 1996

What We Do

Founded in 1996, Larian Studios has long been dedicated to creating world-class video games. The team is known for the critically acclaimed Divinity series - six games that straddle multiple genres and defy expectations. Its first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, while its sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards. Its latest game, Baldur's Gate 3, launched to critical acclaim, receiving over 200 Game of the Year Awards, including the five major trophies from the BAFTA Game Awards, Golden Joysticks, Game Developers Choice, DICE, and The Game Awards

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