Game Engineer

Posted 13 Days Ago
Be an Early Applicant
Hiring Remotely in Copenhagen, Capital, DNK
Remote or Hybrid
Entry level
Gaming • Mobile • News + Entertainment • Software
The Role
Develop and maintain gameplay features, systems, and content for Subway Surfers using Unity and C#. Collaborate with designers, artists, and engineers to deliver features from concept through release. Write maintainable code, review contributions, debug live gameplay systems, and improve development tools and workflows. The role involves contributing to technical discussions, supporting LiveOps, and potentially working with client-server features and backend services.
Summary Generated by Built In
Game Engineer

SYBO is part of the Miniclip family and known for the widely popular game, Subway Surfers - the most downloaded mobile game in the world, with over four and a half billion downloads. Located in the heart of Copenhagen, we aim to create playful moments that inspire our fans to care.

Hundreds of millions of players play Subway Surfers each month, and enjoy smooth gameplay, new features and a concept that’s now worked for over fourteen (Yes, 14!) years - and we’re looking for a talented Game Engineer to keep the fun going for years to come.

As a Game Engineer on Subway Surfers, you’ll work closely with engineers, designers, artists, and other disciplines to take ideas from concept through implementation and into the hands of the above-mentioned hundreds of millions of players. You’ll have the opportunity to take ownership, contribute to technical decisions, and help us continuously improve both the game and the way we build it.
Working with LiveOps lets you get instant feedback on your work - working with one of the largest LiveOps games makes it unique. Read below and get in touch!

Responsibilities
  • Develop and maintain gameplay features, systems, and content for Subway Surfers using Unity and C#

  • Collaborate with Designers, Artists, and other Engineers to take features from concept through implementation and release

  • Write clean, maintainable code and contribute to the long-term health of the Subway Surfers codebase

  • Review code and collaborate with other Engineers to share knowledge and maintain engineering quality

  • Debug and resolve technical issues across gameplay systems and live features

  • Contribute to improving the tools, workflows, and development practices used by the team

Life at SYBO
  • In your first month, you’ll get to know SYBO, Subway Surfers, our technology, and how the team works. You’ll work closely with the Technical Owner, Engineers, Designers, and Artists on the game team, familiarize yourself with the codebase and development pipeline, and start contributing to your first features.

  • In your first three months, you’ll be contributing independently to features and content and taking an active role in the team’s development process. You’ll participate in technical discussions around implementation, system design, and architecture and become increasingly comfortable working across the Subway Surfers codebase.

  • In your first twelve months, you’ll be a trusted and impactful member of the Subway Surfers team, contributing to the development of features and content from planning through release and helping shape technical solutions for the game - and you’ve received plenty of player feedback on things you’ve worked on!

Requirements
  • Strong knowledge of OOP languages, primarily C#

  • Professional experience developing games, ideally on mobile

  • Solid hands-on experience with Unity

  • Good understanding of software engineering principles, data structures, algorithms, and common design patterns

  • Experience collaborating with multiple disciplines to develop and deliver game features

  • Experience working with version control systems such as Git

  • Experience working in Agile methodologies

Bonus points
  • Experience working on a live game and regularly shipping new features and content

  • Experience developing or integrating client/server features and backend services

About SYBO

We're SYBO, the mobile games studio behind the legendary Subway Surfers, with over 4.5 billion downloads worldwide! Join our team in the heart of Copenhagen, where creativity flourishes in our new, state-of-the-art studio.

If you join us, you'll have the opportunity to dive into exciting and creative projects alongside a diverse group of like-minded colleagues from over 40 countries across the globe.

We truly believe you perform your best, when you have the equipment you need - and our IT team is always on hand to ensure you have access to the latest tools and gear, enabling you to be at your best - even remotely with a home-office budget!

We also pride ourselves in taking care of your well-being, offering a delicious lunch buffet, a variety of healthy snacks, and regular social events to keep the energy flowing.

SYBO is committed to providing equal opportunities to all applicants, regardless of race, religion, sex, national origin, age, disability, genetic information, marital status, sexual orientation, gender identity or expression, or any other characteristic protected by applicable law.

Skills Required

  • Strong knowledge of object-oriented programming languages, primarily C#
  • Professional experience developing games, ideally mobile games
  • Hands-on experience with Unity
  • Understanding of software engineering principles, data structures, algorithms, and common design patterns
  • Experience collaborating across multiple disciplines to develop and deliver game features
  • Experience with version control systems such as Git
  • Experience working in Agile methodologies
  • Experience working on a live game and regularly shipping new features and content
  • Experience developing or integrating client-server features and backend services
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The Company
HQ: Copenhagen
228 Employees
Year Founded: 2010

What We Do

SYBO Games is a Danish mobile games developer founded in 2010, best known for its hit endless runner, Subway Surfers.

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