The Role
Port existing indie games to PlayStation and Xbox, ensuring platform compliance and certification readiness. Develop gameplay features, integrate assets, debug and optimize performance, maintain code, and resolve console-specific issues. Collaborate remotely with designers, artists, and developer partners; review games and code, provide technical feedback, document progress, and refine builds through testing and certification.
Summary Generated by Built In
This is a remote position.
Job Title: Game Developer-Console Porting
Location: Remote
Employment Type: Part-time (20hrs per week)
Work Roster: 9AM-1PM Sydney Time
About the Role
We're looking for a talented Game Developer to join one of our Australian client's remote team. Our client is a publishing studio that works with indie developers to publish and distribute their games on PlayStation and Xbox consoles.
The main focus of this role is porting existing, already-completed games for release on PlayStation and Xbox consoles — taking an indie developer's game and getting it console-ready. The role also includes hands-on development work, but porting is the primary responsibility.
The ideal candidate will have hands-on experience with GameMaker Studio 2, Unreal Engine, or a similar game development platform, along with familiarity with GML (GameMaker Language), C#, and/or Python - the primary languages used across our codebase. Genuine familiarity with PlayStation consoles is essential, and familiarity with Xbox is preferred - this can come from console development experience or simply from being an engaged player who understands how these platforms work from a customer perspective.
This role suits someone who enjoys taking existing games and getting them ready for console audiences, is genuinely into console gaming, and can collaborate effectively with a remote team.
Key Responsibilities
- Port and adapt existing, indie-developed games for release on PlayStation and Xbox consoles, meeting platform-specific technical and certification requirements.
- Develop and implement game features, mechanics, and interactive experiences as needed, alongside the porting work.
- Work with GameMaker Studio 2, Unreal Engine, or similar game development platforms to build, adapt, and maintain game projects.
- Translate game concepts and requirements into functional and engaging gameplay experiences.
- Write clean, maintainable, and well-structured code.
- Debug, test, and resolve gameplay, technical, and performance issues, including console-specific issues that arise during porting.
- Collaborate with designers, artists, indie developer partners, and other team members to deliver console-ready builds.
- Integrate game assets, animations, audio, UI elements, and other required components.
- Optimise gameplay and technical performance for console hardware.
- Review and evaluate games built by other, including indie, developers as part of the publishing and porting pipeline, providing technical and design feedback.
- Participate in testing, iteration, and refinement based on feedback and platform certification requirements.
- Maintain clear documentation and provide regular updates on porting and development progress.
Requirements
- Proven experience porting or adapting games for console platforms (PlayStation and/or Xbox), or strong game development experience with a clear ability to learn console porting and certification processes.
- Genuine familiarity with PlayStation consoles (required) and Xbox consoles (preferred) — as a player or from a technical/customer perspective; being an active console gamer is a strong plus.
- Experience with, or exposure to, the PlayStation Partners or ID@Xbox developer programs is preferred but not required.
- Experience with GameMaker Studio 2, Unreal Engine, Unity, or a similar game development platform.
- Familiarity with GML (GameMaker Language), C#, and/or Python — the primary languages used across the codebase.
- Good understanding of gameplay mechanics, game systems, debugging, and optimisation.
- Experience taking game features from concept through development, testing, and refinement.
- Ability to work with existing codebases, often built by other developers, and contribute to ongoing projects.
- Strong problem-solving and troubleshooting skills.
- Good communication and collaboration skills.
- Experience reviewing or evaluating games or code built by other developers, with the ability to give clear, constructive feedback.
- A portfolio, GitHub profile, playable game, or examples of previous game development or porting work is highly desirable.
What We Offer
- Remote, part-time working opportunity.
- Collaborative and supportive remote team environment.
- Opportunity to work on interesting games being published across PlayStation and Xbox
Skills Required
- Proven experience porting or adapting games for PlayStation or Xbox, or strong game development experience with the ability to learn console porting and certification processes
- Genuine familiarity with PlayStation consoles
- Experience with GameMaker Studio 2, Unreal Engine, Unity, or a similar game development platform
- Familiarity with GML, C#, and/or Python
- Understanding of gameplay mechanics, game systems, debugging, and optimization
- Experience taking game features from concept through development, testing, and refinement
- Ability to work with existing codebases built by other developers
- Strong problem-solving and troubleshooting skills
- Good communication and collaboration skills
- Experience reviewing or evaluating games or code built by other developers and providing constructive feedback
- Familiarity with Xbox consoles
- Experience with PlayStation Partners or ID@Xbox developer programs
- Portfolio, GitHub profile, playable game, or examples of game development or porting work
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The Company
What We Do
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