Founding C++ Systems Engineer

Posted Yesterday
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San Francisco, CA, USA
In-Office
Mid level
Artificial Intelligence • Cloud • Machine Learning • Software
The Role
The role involves optimizing and debugging C++ systems within a GPU cloud platform, with responsibilities including performance enhancements and customer interface improvements.
Summary Generated by Built In
Company
Thunder Compute is GPU cloud platform built on custom virtualization that delivers 5x better margins than competitors. Think of us like VMWare for GPUs, monetized with a cloud platform.
4-person team, $4.5M raised, In-person in SF.

We are growing ~100% month over month. Our core business is profitable and we are hiring quickly.
If building a ChatGPT wrapper or selling out to a hedge fund makes you shudder, there’s another option; solving hard systems problems at a high-potential startup at the beginning of an (extremely) steep growth curve.

Role
You'll work on the C++ core of our virtualization stack: performance optimization, systems debugging, and research into oversubscription, checkpointing, and related problems.
You will spend your days bouncing between the weeds of complex, performance-critical systems in production, and implementing customer-facing product improvements. This work is not easy - but if you’re the right candidate, this is a feature, not a bug.

Core technical skills:
  • Top 0.1% C++ ability
  • Experience optimizing NIC/GPU performance
  • Deep understanding of low-level networking, compilers, and similar systems
  • Experience in latency-sensitive environments
Must haves:
  • You’ve got the dog in you: you will own your work and be responsible for production systems from day 1
  • High speed-to-output
  • Willingness to assume a senior leadership role as we scale
  • Strong communication skills under pressure
Preferred
  • CS Bachelor’s degree from top 50 US university, 3.5+ GPA
  • 1+ year of experience at a trading firm (Citadel, Jane Street, etc.), hardware company (NVIDIA, SambaNova), systems research or similar
Logistics
  • You'll report to Co-founder/CTO Brian (ex-Citadel quant dev)
  • This role is full-time, in-person in SF
  • 6 days a week in-office; we understand this is asking a lot; we find in-person work lets us learn more and build a better product.

Skills Required

  • Top 0.1% C++ ability
  • Experience optimizing NIC/GPU performance
  • Deep understanding of low-level networking, compilers, and similar systems
  • Experience in latency-sensitive environments
  • Strong communication skills under pressure
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The Company
0 Employees
Year Founded: 2024

What We Do

Thunder Compute is a GPU cloud provider offering low-cost, easy-to-use GPU instances for developers, focusing on AI and machine learning workflows. They aim to provide the cheapest GPU cloud with simple UX and pre-built tools.

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