Experienced Technical Artist

Posted 12 Days Ago
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Hiring Remotely in Copenhagen, Capital, DNK
Remote
Mid level
Gaming • Esports
The Role
Support the art team by developing technical art tools and environmental simulations for an open-world game using Unreal Engine 5. Create shader graphs, blueprint tooling, and collaborate with animators, programmers, sound designers and artists. Contribute to the art pipeline, solve technical art challenges, and help realize a stylized-realism visual style. Full-time onsite role in Copenhagen with relocation support.
Summary Generated by Built In

We are seeking an experienced Technical Artist to join Playdead’s art team.  The ideal candidate will have strong technical skills working with Unreal Engine, who thrives on finding innovative solutions to the challenges of simulating a large, fully open world game.

Your responsibility as a Technical Artist will be to support other artists on the team with the technical aspects of the art pipeline, to develop various simulated systems in an open world, and to act as a bridge between art and other disciplines.  This may include the creation of Unreal shader graphs, the development of blueprint-based tooling, working with environmental simulations (such as weather, water, sand, etc), and generally assisting with all technical art challenges in our open world game. For all of these tasks, you will work closely with the animators, programmers, sound designers and artists here at Playdead. We are particularly looking for a colleague who enjoys setting their own goals and taking responsibility for their own schedule.

We are working within a highly focused and ambitious vision, which requires adapting to the existing visual style while contributing your own ideas to the whole. More than anything, we are looking for someone who is excited about all facets of game development, as well as being passionate about gaming overall.

What will you be doing?

  • Working within a small but dynamic art team, supporting the technical aspects of the art pipeline. 
  • Developing and supporting environmental simulations, such as water, weather, sand, etc.
  • Being the technical bridge between art, animation, programming and sound to help bring an immersive world to life.  
  • Collaborating with a dedicated team with high ambitions about visual and thematic design.

Required Skills

  • Experience with Unreal Engine 5 is required.
  • Professional working experience within a 3D game production.
  • A strong portfolio of work which demonstrates a level of mastery in various aspects of technical art. 
  • Comfortable using digital tools and software to find innovative solutions for simulating an open world game, with an art style we describe as “stylized realism.”
  • This is a full time position at our studio in Copenhagen, Denmark so you need to be willing to relocate (we offer full relocation support).

Desired Skills

  • Some experience and competence with C++ is highly preferred
  • Great communication skills and ability to work effectively on shared projects.
  • Familiarity with other major game engines.

Who We Are

We are a team of 90 creative professionals. We experiment and collaborate with a focus on creating new experiences, and as such we are looking for people who can help us achieve them.

Our approach to development does not include crunching towards arbitrary deadlines - instead, we particularly look for talented people who enjoy managing their own schedule and thrive on working within a friendly, collaborative environment.

We love to make carefully crafted games with obsessive attention to detail and are always on the lookout for others who share that passion. Come help us create unique game experiences.

Skills Required

  • Experience with Unreal Engine 5
  • Professional working experience within a 3D game production
  • Strong portfolio demonstrating mastery in technical art
  • Comfortable using digital tools to simulate open world systems (weather, water, sand) in a stylized realism art style
  • Willingness to relocate to Copenhagen (full relocation support provided)
  • Some experience and competence with C++
  • Great communication skills and ability to work effectively on shared projects
  • Familiarity with other major game engines
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The Company
Hovedstaden
78 Employees
Year Founded: 2006

What We Do

Playdead is an independent game developer and publisher based in Copenhagen, Denmark. The company was founded in 2006 by game designer Arnt Jensen. Since then, we have made LIMBO and INSIDE. Today, we are a team of more than 70 creative professionals with a broad range of experience and education. Our current project is a third-person science fiction adventure set in a remote corner of the universe. We are searching for new team members - https://playdead.com/jobs

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