Creature AI Programmer

Reposted 14 Days Ago
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Copenhagen, Capital
Mid level
Gaming • Esports
The Role
The Creature AI Programmer will design AI systems for creature interaction, collaborate with animators, and develop tools for animation support.
Summary Generated by Built In

We are looking for an experienced creature AI Programmer who will be responsible for supporting the development and implementation of creatures in our animation team. This position will create systems and features that enhance the work of our animators and will be a key interface with the wider programming team.  You will deploy a variety of skills to bring these creatures to life and a strong understanding of animation, physics, AI and gameplay programming is essential.

You should be willing to work at the Playdead office in Copenhagen, Denmark.

What will I be doing?

  • Designing and developing new AI systems and features to aid creature setup, navigation and interaction between creatures and an open world environment.
  • Create custom scenarios in collaboration with the animation team
  • Develop debug tools to help our animators when needed
  • Engage with the wider programming team to ensure we develop sustainable, optimised and stable functionality.

What we would like to see

  • Professional experience working with AI development, tooling and/or animation systems
  • Deep technical experience and competence working with C++ and Unreal engine
  • You have developed and released at least 1 AAA game 
  • You have a collaborative spirit and work to solve problems as a member of the wider production team

We are open minded about the technologies we deploy and always open to consider new options to solve emerging challenges.
Who we are

Playdead is an independent game developer based in Copenhagen, Denmark. We are the creators and publishers of LIMBO and INSIDE. Our current project is a 3rd person, open world, science fiction adventure built for multiple platforms on Unreal Engine, published by Epic Games Publishing.

Our legacy and ambition is to make games with an uncompromising attention to detail. Our approach to development is experimental, iterative and collaborative. We are particularly interested in friendly, talented people who feel confident taking charge of their own schedule.

We are currently more than 100 creative professionals and still looking to grow.

Learn more about us at www.playdead.com

Top Skills

C++
Unreal Engine
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The Company
Hovedstaden
78 Employees
Year Founded: 2006

What We Do

Playdead is an independent game developer and publisher based in Copenhagen, Denmark. The company was founded in 2006 by game designer Arnt Jensen. Since then, we have made LIMBO and INSIDE.

Today, we are a team of more than 70 creative professionals with a broad range of experience and education.

Our current project is a third-person science fiction adventure set in a remote corner of the universe.

We are searching for new team members - https://playdead.com/jobs

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