Abstract is where excellence meshes with 3D technology and innovation. We engineer groundbreaking solutions that empower you to elevate your digital experiences to new heights without compromising the vision. From award-winning optimization technology, scalable material creation and authoring tools, to seamless scan processing and advanced rendering technologies — we’re at the forefront of reshaping how 3D content is imagined, created, and utilized through automation.
But, none of this could be possible without an exceptional team, hungry to learn and determined to challenge the status quo. At Abstract, we foster a culture where every constructive input — from the smallest kernel to the grandest blueprint — is seen, thoroughly evaluated, and brought to life through our unwavering pursuit of excellence.
The OpportunityAs a 3D C++ Software Developer, you’re driven by a passion to learn and push the boundaries of real-time 3D graphics. And at Abstract, you can work on what motivates you: whether that’s architecting robust and efficient solutions on the low-level rendering side, optimizing performance on the system-side, writing complex real-time shaders or designing and developing the best-in-class plugins that delight users and even rival native capabilities, our ecosystem enables this.
With excellent C++ programming and 3D API knowledge, you'll deliver cutting-edge solutions across our portfolio of products. And, every line of excellent code you write will matter and materialize — creating ripples of innovation throughout the industry.
- Ability to write clean, well-structured C++ code with multi-threaded programming techniques
- Expertise in error handling, debugging tools and techniques, and defensive programming
- Experience with advanced techniques for real-time rendering, lighting, or shading
- Proficiency in writing and optimizing material shaders with HLSL, GLSL, or Metal
- Experience with OpenGL and at least one modern graphic API such as Vulkan or Metal
- Proven experience working on a 3D engine or developing native-feel integrations
- Knowledge of GPU architecture, programming and/or parallel computing techniques
- An interest in emerging web technologies like WebGPU and WebAssembly, or an interest in compiler construction
Abstract is a group of companies focused on developing bleeding-edge 3D technology:
InstaLOD | InstaMAT | InstaREC | RSX Engine | Polyverse
Our technology enables a diverse range of clients to complete projects on time, achieve significant cost savings, and enjoy the process. From leading AAA game developers like Sega, Activision and Phoenix Labs, to the tech-powered creative giants at Accenture Song or technology conglomerates like Kakao, as well as major automotive manufacturers such as Ford and Daimler, and aerospace and defense companies like REDACTED utilizing our solutions for training and simulation — our products are trusted across industries.
Skills Required
- Strong C++ programming skills with multi-threaded programming techniques
- Expertise in error handling, debugging tools and defensive programming
- Experience with advanced techniques for real-time rendering, lighting, or shading
- Proficiency writing and optimizing material shaders (HLSL, GLSL, or Metal)
- Experience with OpenGL and at least one modern graphics API such as Vulkan or Metal
- Proven experience working on a 3D engine or developing native-feel integrations
- Knowledge of GPU architecture, GPU programming, or parallel computing techniques
- Interest in WebGPU, WebAssembly, or compiler construction
What We Do
Abstract is a Stuttgart-based deep-tech group developing breakthrough technologies at the intersection of 3D and artificial intelligence. Its portfolio includes InstaLOD, InstaMAT, InstaREC, and the RSX Engine, serving clients from AAA game development, automotive, and aerospace. The company aims to streamline projects, reduce costs, and improve creative workflows for customers across entertainment and industrial sectors through advanced 3D technology solutions.









