3D Artist

Reposted Yesterday
Be an Early Applicant
Time, IL, USA
In-Office
430-430 Annually
Entry level
Gaming • Information Technology • Esports
The Role
The 3D Artist will create stylized 3D assets, transform 2D concepts into 3D models, and optimize assets for mobile platforms using Unity.
Summary Generated by Built In
We are looking for a 3D Artist to visualize imaginary creations that will engage with our audience. You’ll work within the product team to produce cutting-edge environments and visual elements for our products. Here, we foster a highly collaborative environment and need someone who is excited to work as a part of the team to create beautiful work.
 
3D Artists work closely with engineers, product managers, and other artists on the team. We constantly challenge ourselves, learn from experimentation, and push the quality bar higher.
 
Check out this link to see incredible designs our 3D Artists have created for our world!

Here's what you’ll do

  • Create stylized 3D assets in an organic, cartoon-inspired art style
  • Transform 2D concepts, objects, and environments into high-quality 3D game assets
  • Deliver high- and low-poly 3D models for mobile platforms
  • Import, optimize, and integrate assets into Unity, with proper setup of materials and textures within the engine
  • Create appealing stylized lighting and rendering setups
  • Engage in technical and aesthetic problem-solving efforts

Desired skills and experiences

  • University degree, preferably in Animation or a related field
  • A portfolio that highlights your ability to work with different styles and techniques
  • An understanding of Peak’s art style and the willingness to take it to new heights
  • Strong understanding of topology and optimization
  • Experience creating assets for mobile games
  • Understanding of PBR and stylized workflows
  • Experience with UV mapping and baking
  • Strong sense of composition, color, and shape language

Areas in which you'll continue to grow

  • Color, light, shade, form
  • Creating texture maps and different material types
  • Photoshop, Maya, and/or other 3D graphics and animation tools
  • Creating stylized lighting and rendering
  • Communicate effectively, plan and organize work activities, analyze the information

Sorting

  • 430

Working At Peak

  • Fast-paced environment with a tight-knit and collaborative culture
  • Never-ending learning and development opportunities
  • Relevant conferences abroad to stay up to date with the latest industry trends
  • Team events and trips
  • We support your personal and professional development with challenging projects and regular feedback
  • Full health benefits

Skills Required

  • University degree in Animation or related field
  • A portfolio showcasing various styles and techniques
  • Strong understanding of topology and optimization
  • Experience creating assets for mobile games
  • Understanding of PBR and stylized workflows
  • Experience with UV mapping and baking
  • Strong sense of composition, color, and shape language
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The Company
HQ: Manchester
181 Employees
Year Founded: 2020

What We Do

More than a decade ago we set out with a dream: To have millions of people playing our games all over the globe. We launched our casual puzzle game titles Toy Blast in 2015 and Toon Blast in 2017. Both games disrupted the casual puzzle game genre and rapidly became the most loved products of their type globally. With more than 400 million players, our dream keeps getting bigger. We’re going above and beyond, ever-improving our games and reaching more and more people. Our goal at Peak is to gather people with high capabilities, strong values, and a will to shape Peak’s story. We always place progress, learning, and becoming a better team at the heart of our decision making. The Peak team has already touched the lives of countless millions of people around the world. Just imagine what we can do with you aboard

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