Bonfire Studios
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Seeking a Senior Features Engineer to drive and build game features end-to-end, focusing on UI and backend development leveraging Unity's DOTS in C# and Blend/XAML. Must have at least 5 years of experience in game features development.
Develop and maintain tools and pipelines in Maya and Unity to optimize artist workflows and asset creation. Collaborate with various disciplines to bring games to life. Tailor contributions to focus on either Character Art or Pipeline Art. Ideal candidate has strong technical skills, passion for games, and 5+ years of experience as a technical artist.
Seeking a Senior to Principal Level Environment Artist with 5+ years of experience in creating AAA quality environment art assets. Responsibilities include developing high-quality 3D environment assets, collaborating with multi-disciplinary teams, creating architectural kits, ensuring artistic quality, and contributing to visual fidelity and gameplay needs.
The Art Outsourcing Supervisor - Environments at Bonfire is responsible for supervising the creation of AAA environment art assets, collaborating with internal and external teams, ensuring high-quality content delivery, and providing feedback and direction to vendors.
Bonfire Studios is seeking a Senior/Principal/Lead Systems Engineer to work on optimizations & netcode for their first game. The engineer will focus on enhancing foundational systems in Unity using DOTS, C#, and C/C++. They will collaborate with other leads to advance the engine and may also contribute to other areas such as audio, gameplay systems, and UI systems. The ideal candidate has experience with custom engines, multi-threaded architecture, and ECS. They should be passionate about learning, efficient problem-solving, and contributing to the team's growth.
Bonfire Studios is hiring a Principal/Senior Gameplay Engineer to work closely with the development team in building gameplay features and tools for their first game. The ideal candidate is passionate about game development, collaborative, and has experience in custom/heavily modified engines for AAA games. They will be responsible for refining and evolving gameplay, developing game technology and tools in Unity using DOTS and C#, and contributing to various areas of the game and company outside of their core focus.
The Character Concept Artist will create concept art for characters, creatures, and props, collaborating with Art Directors, Artists, Animators, and Designers. They will have the opportunity to contribute to areas outside their core focus and should have a strong understanding of draftsmanship, anatomy, costume design, prop design, and knowledge of Photoshop.