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DESIGN RULES: Principles + Practices for Great UI Design

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Udemy

The principles, practices and real-world techniques I'm going to show you here are the same ones that have informed graphic design for hundreds of years. And while that may sound like blasphemy to some of you, I guarantee you'll see why and how they apply equally to the world of digital design — especially for mobile devices and their small screens. 

I'm going to give you 50 lessons across 5 hours, packed with timeless, ironclad, unchanging rules for good UI design that you can apply to anything and everything you ever work on. You’ll learn how to create and apply hierarchy, color, contrast, typography, and gestalt principles to design appropriate visual cues for your users — and that's just for starters.

You'll learn how to make it easier for people to interact with what they see on the screen – whether they know what to tap, swipe or click, and whether what happens meets their expectations and moves them closer to their goals. You'll learn how to create and apply hierarchycolorcontrasttypography and gestalt principles to design appropriate visual cues so people know where and how to take action.

I'll show you how to make good visual decisions for even the most challenging applications, from simplifying complex visual information to designing with data. My goal with this course is to give you everything you need to know to make great UI design decisions, no matter what the content, context or product may be. 

Trends will come and go, and it won't matter: your UI will still be useful, usable, appropriate and relevant for its users. From this point forward, you'll be equipped to make strategic, impactful User Interface designs that communicateguideencouragemotivate and educate. Anything else is decoration, and decoration has a very short shelf life.

When it comes to User Interface (UI) design, your job — whether you're a designer, developer, UXer or a mix of all those things — is to make sure that no aspect of someone’s onscreen interaction happens without explicit intent. The UI design choices we make have to reflect the user’s motivationsexpectationsenvironment and possible actions.

All of those things manifest themselves in the User Interface — so what people see on the screen is usually the sum of their understanding about what this is and how it works.

So what we show them has to do a hell of a job communicating what’s there for them, how it’s organized, how they get to it and what they can do with it once they do.

By the time you finish Design Rules, you'll be able to do much more than create a more beautiful User Interface. Instead, you'll be able to design a UI that truly works for the people who use it. One that it allows them to easily figure out where to start and how to get what they need — quickly, efficiently and intuitively. 

 

Course
Beginner
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Jobs Related to DESIGN RULES: Principles + Practices for Great UI Design

Certifications

Certifications related to UI Design or UX Design or UX Research

Learn the tools and techniques to design products that are equal parts useful, functional, and delightful. Focusing on both theoretical frameworks and practical applications, students in General Assembly’s User Experience Design course will develop a portfolio project of their choosing — receiving expert feedback along the way.

 

What you'll accomplish

This is a beginner-friendly program with no prerequisites, although many students are familiar with digital design concepts. Whether you’re new to the field or you’re looking to formalize your practice, our curriculum helps you gain fluency in end-to-end UX processes, tools and documentation and put them to work for you, your company, and your career. Throughout this expert-designed program, you’ll:

  • Discover how to identify, ideate, articulate, and develop design solutions for UX challenges.
  • Describe how UX designers work with product managers, developers, and visual designers.
  • Explore the current UX design landscape through relevant, real-world examples.
  • Develop and document personas, journey maps, user flows, and annotated wireframes.
  • Utilize industry-standard tools to propose and refine design decisions.
  • Apply what you’ve learned to create a portfolio project: a new or redesigned digital product experience.

 

Why General Assembly

Since 2011, General Assembly has graduated more than 40,000 students worldwide from the full time & part time courses. During the 2020 hiring shutdown, GA's students, instructors, and career coaches never lost focus, and the KPMG-validated numbers in their Outcomes report reflect it. *For students who graduated in 2020 — the peak of the pandemic — 74.4% of those who participated in GA's full-time Career Services program landed jobs within six months of graduation. General Assembly is proud of their grads + teams' relentless dedication and to see those numbers rising. Download the report here.

 

Your next step? Submit an application to talk to the General Assembly Admissions team


 

Note: reviews are referenced from Career Karma - https://careerkarma.com/schools/general-assembly

 

Udacity
Beginner
3 months
10 hours

General Assembly’s User Experience Design Immersive is a transformative course designed for you to get the necessary skills for a UX Design role in three months. 

The User Experience Design bootcamp is led by instructors who are expert practitioners in their field, supported by career coaches that work with you since day one and enhanced by a career services team that is constantly in talks with employers about their UX Design hiring needs.

 

What you'll accomplish

As a graduate, you’ll have a portfolio of projects that show your creative and technical ability to launch the next generation of successful apps, websites and digital experiences. Throughout this program, you will:

  • Identify and implement the most effective methods of user research to gain a deeper understanding of what users want and need.

  • Use interaction and visual design techniques to craft a dynamic digital product that brings delight and function to users.

  • Conduct usability testing to make product experiences more accessible for diverse user populations and environments.

  • Learn best practices for working within a product team, employing product management techniques and evaluating technical constraints to better collaborate with developers.

  • Produce polished design documentation, including wireframes and prototypes, to articulate design decisions to clients and stakeholders.

  • Prepare for the world of work, compiling a professional-grade portfolio of solo, group, and client projects.

 

Prerequisites

This is a beginner-friendly program with no prerequisites, although many students are familiar with common tools for graphic and web designers and some may have had exposure to UX concepts in the past. The General Assembly curriculum helps you gain fluency in end-to-end UX processes, tools, and documentation and put them to work on the path to a new career as a User Experience Designer.

 

Why General Assembly

Since 2011, General Assembly has graduated more than 40,000 students worldwide from the full time & part time courses. During the 2020 hiring shutdown, GA's students, instructors, and career coaches never lost focus, and the KPMG-validated numbers in their Outcomes report reflect it. *For students who graduated in 2020 — the peak of the pandemic — 74.4% of those who participated in GA's full-time Career Services program landed jobs within six months of graduation.  General Assembly is proud of their grads + teams' relentless dedication and to see those numbers rising. Download the report here.

 

Your next step? Submit an application to talk to the General Assembly Admissions team


 

Note: reviews are referenced from Career Karma - https://careerkarma.com/schools/general-assembly

Udacity
Beginner
3 months
10 hours

You’ll learn how to create a digital user experience that is ready to be handed off for development. You’ll start by building familiarity and fluency with design research fundamentals to identify the user and the solutions they need. You’ll then synthesize your research, and use design sprints to take an idea from concept to low-fidelity prototype. Finally, you’ll learn how to turn your low-fidelity prototype into a high-fidelity design, and improve its performance based on data. Along the way, you’ll complete projects that can be incorporated into a UX portfolio at the end of the program in order to showcase your capabilities to future employers.

Udacity
Beginner
3 months
10 hours
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