T-Minus Zero Entertainment
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As a Senior Gameplay Engineer at T-Minus Zero, you will develop and maintain gameplay code in Unreal Engine 5 using C++, design and refine gameplay features, architect networked mechanics, and provide technical leadership, mentoring junior team members in the creation of a new AAA game.
The Principal Technical Artist will oversee technical aspects of art and animation production, optimizing workflows, and ensuring the artistic vision of the game is achieved. Responsibilities include developing rigging tools, maintaining art production pipelines, training artists, and troubleshooting technical issues for character animations and effects.