Insomniac Games
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The Senior Face Technical Designer will create and manage facial rigs for characters, ensuring high-quality animated performances. Responsibilities include authoring FACS shapes, collaborating with teams for asset delivery, and optimizing workflows. The role requires expertise in FACS, facial anatomy, and cutting-edge facial rigging techniques.
The Technical Artist Intern will design and implement shaders, collaborate with artists and programmers, maintain existing shaders, debug material graphs, and develop content to test workflows. Interns will learn shader development processes and stay updated with industry technology.
The Gameplay Intern will contribute to game development by working on gameplay features such as AI, interactive objects, and bug fixing. They will be mentored by senior programmers and work on valuable projects while gaining industry experience.
The Senior Designer will oversee aspects of game design including features, mechanics, level design, and systems implementation. Responsibilities include creating documentation, mentoring junior designers, collaborating with teams, addressing gameplay issues, and ensuring quality standards. The role involves prototyping gameplay systems and working closely with art and programming teams to meet project goals. It also includes usability testing and providing constructive feedback for product improvement.
As a Writing Intern at Insomniac Games, you will collaborate on story development, create character arcs and documentation, write dialogue for games, and provide feedback on scripts, all while learning about game writing processes.
As a Project Management Intern at Insomniac Games, you will assist in managing game development projects by analyzing task assignments, reviewing progress, collaborating with managers, and updating roadmaps. You will gain exposure to project tracking and learn to identify inefficiencies in processes and collaboration.
The Dialogue Intern will edit and implement dialogue assets in games, assist with voiceover recording sessions, and work on dialogue-related bug fixing and quality assurance. The role offers hands-on experience in game dialogue production and mentorship from the dialogue team.
The User Experience Research Intern will assist research teams in defining test goals, support studies on game content and usability, and help moderate usability studies. Responsibilities include creating surveys, analyzing game telemetry data, and presenting findings to the development team while collaborating with various departments.
As a UI/UX Programmer Intern, you will collaborate with artists, designers, and developers to create user-centric interfaces for video games. Your responsibilities will include refining user-facing features, adhering to development standards, and contributing to team documentation while continually iterating based on feedback.
As a Rigging Intern at Insomniac Games, you will create and support animation rigs for various in-game assets, troubleshoot rigging issues collaboratively with the animation team, and learn new techniques to improve animation quality and efficiency.
As a Game Design Intern, you'll work with game development environments like Unity and Unreal Engine, use 3D modeling tools such as Maya, implement game elements, and collaborate with senior designers. This hands-on role allows you to leverage your passion for gaming while learning about the game development process.
The Environment Artist Intern will create high-quality environment art for video games, collaborate with developers, contribute ideas in team meetings, manage assigned tasks, communicate effectively, and seek mentorship to enhance skills.