Splash Damage Senior System Engineer

Posted 18 Days Ago
Be an Early Applicant
London, Greater London, England, GBR
In-Office
Senior level
Gaming
The Role
The Senior Systems Engineer designs and implements core systems for game development, mentors junior staff, and ensures code performance and quality.
Summary Generated by Built In

The Space Rangers team are recruiting a Senior System Engineer to join Splash Damage, at their onsite studio in Bromley!

Location: London, Bromley (on-site)

About Splash Damage:


Based near London, Splash Damage is one of the UK’s longest-running independent game development studios. For over two decades we’ve built team-based shooters that bring players together through cooperation, competition, and shared experiences. Our teams have contributed to some of the industry’s biggest franchises, including Batman, Halo, and Gears of War, as well as creating original titles such as Brink and Dirty Bomb.


Today the studio focuses on developing engaging multiplayer experiences in partnership
with leading publishers, while continuing to invest in both new projects and our existing
franchises, including the open-world survival game SCUM.

ABOUT THE ROLE:

Systems engineers are part of the studios Core Tech team and are responsible for designing and implementing the core systems, pipelines and architecture that provide a solid framework for all our titles and working closely with other disciplines.

As a Senior System Engineer, you will use your advanced knowledge and experience to own the technical design and implementation of large-scale system features that encompass rendering, networking, low-level systems, tools and build infrastructure, with a focus on scalability and performance.

You will apply your expertise in data structures and algorithms for modern, multi-core architectures to build state-of-the-art technology for both PC and consoles.

Through mentoring and championing of best practices, you will provide day-to-day support for more junior members of the team whilst effectively managing your own time and workload through delegation. You will help drive the project forward by working with your discipline lead to plan and maintain roadmaps.

We believe that constantly improving on our skills is an essential part of the job and incorporate this into our daily projects. As a senior member of the Engineering team, you will help mentor and train team members.

WHAT YOU'LL EXCEL AT:

  • Writing clear, reliable, maintainable, performant, and portable code.

  • Employing a can-do attitude to solve difficult problems as part of an agile, fast-moving, and highly-focused team.

  • Mentoring more junior team members and providing clear and considered feedback.

  • Identifying and championing best practices within your specialist domain.

  • Interacting with both technical and non-technical colleagues from all disciplines.

WHAT YOU'LL NEED TO SUCCEED:

  • Professional Unreal Engine 5 development experience.

  • Professional game engine code experience (in areas such as I/O, rendering, physics, memory management, multithreading, content pipelines, etc.).

  • Professional experience in Systems development for Xbox Series S/X and/or PS5.

  • Strong practical knowledge of C++, with relevant professional experience.

  • Strong understanding of computer science and good understanding of 3D maths.

  • Experience with advanced usage of source control systems (e.g. Perforce).

  • Experience with writing automation tasks.

  • Good familiarity with profiling and optimising code for optimal CPU, GPU, memory and bandwidth usage.

  • Good familiarity with debugging tools and techniques.

  • Good familiarity with Unreal development ecosystem.

  • Experience working in all phases of game development, from feature design and implementation to bug-fixing.

  • Experience with and/or an appetite to explore what modern AI advances can bring to game development

WHAT WE CAN OFFER:

Competitive Salary and Benefits Package: Your health and wellbeing is important to us, so we offer a variety of benefits including:

  • Enhanced Private Pension Scheme

  • Private Medical Insurance

  • Group Life Assurance

  • Competitive holiday + studio wide closures in summer and winter

  • Gym Membership Allowance

  • Free Eye Tests

  • Free on-site parking

  • Electric Car Scheme

  • Season Ticket Loans


A FRIENDLY NOTE FROM THE RECRUITMENT TEAM:

Let us do the work for you: Even if your profile isn’t an exact match for all of the qualifications listed above, we still want you to apply. Our team members come from a variety of different industries, not all of which are immediately relevant to game or software development, and we welcome all candidates of similarly varied backgrounds, communities, and identities.
Our client is an equal-opportunity employer. They believe their teams create better work when they have a range of perspectives to draw from, and we are committed to creating an inclusive working environment that celebrates diversity.

Skills Required

  • Professional Unreal Engine 5 development experience
  • Professional game engine code experience
  • Professional experience in Systems development for Xbox Series S/X and/or PS5
  • Strong practical knowledge of C++
  • Strong understanding of computer science and good understanding of 3D maths
  • Experience with advanced usage of source control systems
  • Experience with writing automation tasks
  • Familiarity with profiling and optimising code
  • Familiarity with debugging tools and techniques
  • Familiarity with Unreal development ecosystem
  • Experience working in all phases of game development
  • Appetite to explore modern AI advances
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The Company
HQ: Schenectady, New York
81 Employees

What We Do

Rocket Science Group is a new studio built by seasoned professionals with deep roots in the gaming industry. We’re the team behind the team, powering some of the biggest names in gaming with expertise in multiplayer services, backend platforms, server scaling, and player engagement. Our family of studios includes Atomic Theory, specializing in UI/UX design and accessibility; Terminal Velocity, focused on cloud migration and server optimization; and Super Collider, our publishing division that helps studios scale operations and unlock new revenue streams. Together, we make things work so studios can make great games.

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