What You’ll Tackle
- Platform Support – Integrate and maintain UE5 features across console platforms, including Xbox Series X|S, PlayStation 5, and Nintendo Switch.
- Build and Release Engineering – Own automated packaging, deployment, and validation of builds for multiple platforms.
- Performance and Optimization – Profile and tune CPU, GPU, memory, and loading performance to meet platform-specific targets.
- Certification & Compliance – Work closely with production to ensure TRC/XR compliance and support submissions to first-party partners.
- Technical Collaboration – Act as a key liaison between engine/platform tech and gameplay teams to resolve cross-platform issues and blockers.
- Tooling and Workflow – Improve the efficiency of platform development by building or enhancing internal tools and CI systems.
You’ll Thrive Here If You
- Have 3+ years of experience developing in C++ in Unreal Engine 4/5, ideally in a platform-focused or systems programming role.
- Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
- Have shipped at least one console title using Unreal Engine 4 or 5.
- Are familiar with console platform SDKs (Sony, Microsoft, or Nintendo) and TRC/XR submission processes.
- Can diagnose and fix platform-specific crashes, performance bottlenecks, or build issues.
- Communicate clearly across disciplines and take ownership of systems from concept to ship.
- Are comfortable with Perforce, Git, and build systems like Jenkins, TeamCity, ADO, or similar.
Bonus XP
- Experience with Nintendo Switch development, including memory/performance optimization on mobile-class hardware.
- Familiarity with Unreal’s build tools, platform abstraction layers, or rendering pipeline.
- Experience working on multi-platform or cross-gen projects.
- Passion for process automation, CI/CD, and shaving minutes off of iteration time.
- Track record of improving team workflows, stability, or platform integration quality.
Top Skills
What We Do
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.








