What You’ll Tackle
- Core gameplay features: Design and implement player-facing systems such as movement, combat, traversal, interactions, and progression using C++ and our in-house gameplay frameworks and tools.
- Quest and narrative gameplay: Build and maintain quest-driven systems and content flows, including state management, triggers, scripted events, encounters, and progression logic that support story delivery and player choice.
- System design and architecture: Create modular, data-driven gameplay systems that support rapid iteration, reliable save/load behavior, and scale across PC and console platforms.
- Cross-disciplinary collaboration: Work closely with design, animation, and audio teams to prototype mechanics, tune feel, and refine experiences through playtesting and rapid content iteration in editor tools.
- Performance and stability: Profile and optimize gameplay systems to meet performance and memory budgets, and contribute to stability through testing, debugging, and fixing live content edge cases.
- Continuous improvement: Stay current with modern gameplay and engine patterns, propose tooling or workflow improvements, and help drive internal knowledge sharing.
You’ll Thrive Here If You
- Have 3+ years of professional experience using C++ with a strong focus on gameplay systems (experience working in a proprietary engine environment is a plus).
- Hold a BSc in Computer Science or a college diploma in software engineering, game programming, or a closely related field.
- Have shipped at least one commercial game, DLC, or major post-launch update featuring your gameplay contributions.
- Are comfortable working in content-heavy codebases, supporting designer-authored data, and troubleshooting complex quest and progression bugs.
- Are passionate about prototyping, polish, and tight player control and feedback loops.
- Communicate clearly and value cross-functional collaboration.
- Are comfortable with Perforce, Git, or similar version control systems and modern profiling and debugging tools.
Bonus Experience
- Experience building or extending gameplay frameworks (abilities, animation and gameplay integration, physics-driven interactions, data pipelines).
- Familiarity with AI systems for reactive enemy or companion behaviors (state machines, behavior trees, utility AI, navigation).
Top Skills
What We Do
Blackbird Interactive (BBI) is a creative-fueled, future-driven, independent studio - behind such games as Homeworld: Deserts of Kharak, Hardspace: Shipbreaker, and the upcoming Homeworld 3, Minecraft Legends, and Crossfire: Legion.
Founded by Rob Cunningham, Yossarian King, and Aaron Kambeitz in 2010, the award-winning Vancouver studio boast its own internal CG cinematics department, led by the founder of Pixar Canada, and has also been involved in various game-adjacent projects over the years - such as Project Eagle with the NASA Jet Propulsion Laboratory, and other initiatives with the eatART Foundation and Sanctuary AI.








