Technical Architect

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Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix and Project Dagger with Take-Two (2K), in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

We are looking for an experienced and proven technical leader who will take a role of Tech Director and will be one of the key players in the game development process defining and communicating the engineering component of a game from its concept through all the way to release and post-launch. 

In close cooperation with the Product Owner, Creative Director, Art Director and the Executive Producer, you will transform high level business requirements and creative visions into a technology roadmap covering an entire game project and lead the team of engineers for its execution.

As a leader you will be shaping the game’s technology vision and code architecture, building processes and developing best practices for the next generation of Online Shooter games. As a highly experienced professional you’ll have a chance to perfect your skills and knowledge working alongside leaders with bravery and passion to bring brand new memorable experience in the most popular genre in the world to the players worldwide.


If you feel yourself able to deliver as nobody else, ready for some serious accountability and capable of leaving a mark on a game you work on, or even the genre as whole, apply now!

Job Description

  • Own and drive the overall technical vision and its execution of the project
  • Define a client-server architecture from scratch and make sure it can scale from few users to hundreds of millions
  • Define/approve the overall architecture of all relevant game systems
  • Plan the pre-production of new project to outline technical challenges and avoid barriers during the production phase
  • Establish technical quality level of the product (coding standards, performance and scalability of features and services)
  • Oversee the programming team and help them make the most out of their day-to-day work by establishing coding guidelines, best practices, and leading regular code reviews etc.
  • Produce and maintain plans for mitigation of technical risks across development teams
  • Review Design-Documents for large features or features that change the client's or backend's in a structural way
  • Create and maintain a long-term technical roadmap for the game
  • Ensure the technology roadmap is successfully implemented – and you will reach this by setting the group of Technical Team Leads up for success.
  • Provide and update high-level estimates for all areas of the game to the Executive Producer and help with prioritization
  • Ensure the tech vision for the project is aligned with the studio’s overall tech vision, by coordinating with the studio’s CTO
  • Coach and mentor Technical Leads and take an active role in hiring new engineers.

Qualifications

  • 10+ years of professional experience in the software or games development domain, with at least 3 years in a Lead Engineer capacity
  • Worked on at least one multiplayer AAA title from start to ship as a technical lead
  • Worked on at least one UE4 based game in a Senior or Lead Engineer position
  • Excellent understanding of C++ in the game development environment
  • Deep understanding of all the components required to build modern large-scale infrastructure
  • Experience establishing and maintaining roadmaps and technical plans
  • A sound understanding of software development practices
  • Experience developing FPS games
  • Experience developing server-client online games or the relevant technologies
  • Experience working with Agile Processes
  • Excellent English communication and writing skills

Additional Information

What we offer:

U.S.

  • 100% group health insurance benefit premiums paid by PCF (Medical, Dental, Vision, Group Life, and Supplemental Live) and start on day 1 of employment.
  • 401K with 100% match, up to 3% of employee salary, and vested immediately.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
  • Long term disability, short term disability, travel insurance, as well as other benefits provided. 

Canada

  • Benefit package 100% paid by PCF. Insurance company reimburses 100% of claims (Up to $500 per service a year, as well as individual family coverage).
  • Full Dental coverage, including major dental and orthodontics.
  • 4% RRSP matching before tax deductions, 100% vested on day 1.
  • Paid week off during Winter Holidays.
  • 20 paid vacation days and 5 paid sick days.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • A competitive salary and performance-based annual bonuses.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
More Information on People Can Fly
People Can Fly operates in the Gaming industry. People Can Fly was founded in 2002. It has 367 total employees. To see all 31 open jobs at People Can Fly, click here.
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