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The Walt Disney Company
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Production Engineer (Unreal Pipeline) (San Francisco, CA)

| San Francisco, CA
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Industrial Light & Magic is looking for a Software Engineer to join our Virtual Art Department content pipeline team. As a Pipeline Engineer at ILM, you will be responsible for designing and developing the workflow processes and the component tools that empower the creation of immersive entertainment experiences and real-time innovation research at the ILM Virtual Art Department.
What You'll Do
  • Developing processes that interface with ILM's film production pipeline to leverage film assets for real-time productions
  • Develop artist-facing tools for the ILM Virtual Art Department artists that empower their creativity in their favourite DCC packages
  • Design and implement systems to allow us to track asset metadata and to automate asset transfers using standard asset interchange formats like Alembic, FBX, USD and MaterialX
  • Interface with DevOps teams to build scalable and robust systems for the ILM Virtual Art Department
  • Provide production support for released software solutions

What We're Looking For
  • Bachelor's degree in, or professional equivalent to, Computer Science or related technical field
  • Experience developing software and shipping to a production environment be it games, film, commercials or television/episodical
  • Strong Python scripting skill-set using standard python libraries
  • Good knowledge of visual effects, feature animation or AAA game content pipelines
  • Experience working with and developing workflows in Unreal Engine or Unity
  • Experience developing software tools for Autodesk Maya, 3DS Max, or Houdini using Python packages such as PyQt and PySide
  • Experience utilising large proprietary or third party APIs and SDKs to further extend the feature-set of a DCC or application
  • Familiar with computer graphics interchange formats such as Alembic, FBX, USD and MaterialX and their role in a content pipeline
  • Development experience with the Unreal Engine or Unity and are comfortable utilizing 3D mathematics to solve problems (linear algebra, vector math)
  • Experience developing software in Linux or Windows environments
  • Holistic problem solver who understands art and digital asset production pipeline for film or games and strives for production efficiency
  • Comfort with command line interfaces like BASH and TCSH
  • Ability and willingness to communicate cross-discipline and provide innovative solutions to production pipeline problems
  • A passion for real-time graphics and its potential for VR, AR and immersive entertainment
  • Nice to have :
  • Familiarity on how assets ought to be authored for real-time game engines
  • Familiarity developing tools that interface with proprietary production database systems (MySQL, Postgres, Oracle or NoSQL equivalents)
  • Familiarity shipping C/C++ software to production
  • Familiarity with production tracking solutions like Shotgun or Ftrack
  • Familiarity or experience with Perforce version control software
  • Experience developing for real-time applications and understands the constraints as they pertain to content creation techniques

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Because our employees and cast members are at the heart of everything we do, Disney offers a competitive total rewards package that includes pay, health and savings benefits, time-off programs, educational opportunities and more. Together, these rewards make up a comprehensive package that help you live your best life, grow personally and professionally and take advantage of the special extras that only Disney can provide.

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Chase

Product Management Director

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