Senior Technical Level Designer at People Can Fly (Remote)

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Company Description

People Can Fly is one of the leading Polish gaming studios and a globally operating AAA game developer that made its mark on the action shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. We are also one of the most experienced Unreal Engine studios in the world. We have gained a vast know-how as a part of Epic Games family and we have developed our unique, trademark approach to the engine as an independent studio. We are rapidly growing, ambitious company looking for the most promising talents working in the game industry.

In December 2020 studios’ holding company PCF Group S.A. debuted as a public company on the Warsaw Stock Exchange. Over the last 5 years, our studios have grown up from 40 to over 350 people, whom we affectionately call ‘Aviators’. In addition to our headquarters in Warsaw, we have studios located in Poland (Lodz and Rzeszow), the UK (Newcastle), the US (New York and Chicago), and Canada (Montreal) – with plans to expand even further in near future! Recently, our family was extended with a newly formed partnership with Game On, a creative motion capture, animation, and audio studio with a portfolio of AAA collaborations.

To foster the creative process, we make sure that our culture stays informal, whilst direct
communication and a quick decision-making process really matter. As a PCF aviator, you will have a real impact on the games we’re working on. We also offer access to solid know-how, creative resources, and constructive feedback at every stage of development. Our modus operandi is based on staying dynamic, evolving in sync with gaming industry trends and focusing on delivering creative solutions in any circumstances.

During the pandemic, we have successfully transitioned to a remote work model, and we aim to develop it further and keep this option available to most of our employees. And with millions of players embracing our recent hit, Outriders, we can guarantee that you will work on the projects with true impact on the whole gaming community.

Project Gemini is a yet unannounced AAA game developed with Square Enix – the publisher of our recent AAA title, Outriders. The game development involves primarily our Europe based teams.

Take flight on this amazing journey with us and spread your wings in the game industry!

Job Description

  • Implementing gameplay scenarios using the existing toolset to forge gameplay elements such as checkpoints, objectives, enemy spawns, and special events into compelling gaming experiences
  • Maintaining the big picture of all connected features used by the department, identifying weak spots and missing links, proposing and driving improvements to the toolset, workflows, and pipelines
  • Working directly with programmers, game designers, artists, and animators to create essential tools and solutions, handle dependencies between features, facilitate teams cooperation and contribute to the vision of the game
  • Assessment of designs, game features, and pipelines, identifying potential risks, looking for systemic improvement
  • Assisting with prototyping and production of the technical elements for game features
  • Testing new features and tools before they are deployed to the rest of the team to ensure they meet the department’s requirements
  • Ensuring Level Designers comply with the official metrics and technical standards
  • Reviewing blueprints done by team members, analyzing them to identify any additional efforts required for optimization or reducing the risk of bugs
  • Implementing prefabs that are easy to use, configure or adjust by team members
  • Making sure the Level Design team can efficiently maintain a balance between the creative vision for the project and the technical budget restraints provided by Technical Director by acting as a technical reference for the team in relation to level design
  • Assisting the rest of the department with debugging and bug fixing, collaborating with other teams on interdisciplinary investigations when needed
  • Maintaining owned project documentation. Contributing to the company’s knowledge base and cooperating with other teams to keep it up-to-standards


  • 5+ years of professional experience or at least one shipped PC or console title,
  • including 3+ years of experience in a technical designer position
  • Technical background - experience with scripting languages, understanding of programming paradigms and concepts
  • Strong Unreal Engine 4 knowledge
  • Experience in the development of multiplayer / co-op title, understanding replication
  • and network communication
  • Experience with performance profiling and optimization
  • Debugging experience, high problem-solving skills, and strong internal drive to understand how things work
  • Ability to focus and work without micro-management while adhering to schedules
  • Strong verbal and written communication skills in English
  • High work ethic and self-motivation
  • Passion for Games
  • Excellent communication skills 

Nice to have

  • AAA and/or console development experience
  • Experience with multiple different 3D engines
  • Experience in the design of tools and workflows
  • Interdisciplinary experience, generalist approach
  • Knowledge of Maya, 3DS Max, or similar 3D package

Additional Information

What we offer

  • A competitive salary and performance-based bonuses
  • Personal development opportunities and the possibility to work in a multicultural environment
  • Work in a creative team with people full of passion for what they do
  • Business trips and integration events
  • In-company English language classes and Polish lessons for foreigners
  • An informal atmosphere, no dress code, no unwanted formalities

More Information on People Can Fly
People Can Fly operates in the Gaming industry. People Can Fly was founded in 2002. It has 367 total employees. To see all 109 open jobs at People Can Fly, click here.
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