Principal Graphics Programmer

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PlayStation isn’t just the Best Place to Play —it’s also the Best Place to Work. We’ve thrilled gamers since 1994, when we launched the original PlayStation. Today, we’re recognized as a global leader in interactive and digital entertainment. The PlayStation brand falls under Sony Interactive Entertainment, a wholly-owned subsidiary of Sony Corporation.


Principal Graphics Programmer

PixelOpus, creator of the award-winning Concrete Genie, is seeking outstanding talent to join our passionate and creative family in crafting an exciting new PlayStation 5 title.

We are seeking a Principal Graphics Programmer to contribute to our development process as we tackle exciting innovation and rendering opportunities through a collaboration with Sony Pictures Animation. This position specializes in programming that centers around the graphics functionality of the PlayStation 5 and Unreal 5 game engine, but with our small team, responsibilities will be diverse.

Responsibilities:

  • Key contributor to the development of technology of cutting edge, 3d rendering technology within the constraints of the target system and performance characteristics of the game engine. This includes, but is not limited to, Complex shader coding, Lighting Models, Special effects (bloom, fog etc.), Occlusion schemes utilizing the rendering architecture, Particle systems, Shadowing Solutions etc.
  • Maintaining a thorough knowledge of all aspects of the engine and tools pipeline.
  • Managing graphical performance budgets and expectations with the team.
  • Maintaining a knowledge of the game design to manage the identification of graphics led solutions to requested features. This could include, but is not limited to, use of complex shader tricks in achieving a specific visual effect, as requested by the art or design team.
  • Providing input into the technical design and the vision through all phases of the game development cycle from pre-production through final product release. This entails ensuring products are of the highest technical quality and uphold the integrity of the game design.
  • Taking ownership of systems and shepherding them from architecture to ship, including rollout to the team.
  • Clearly communicating updates and concerns to their manager.
  • Managing requests or information needs regarding any aspect of the technical creation process with the appropriate members of the development team.
  • Actively maintaining skill set and knowledge base by keeping track of the latest innovations from the industry.

Requirements:

  • Minimum 3-5 years industry or related experience.
  • One or more published AAA console titles
  • B.S. in computer science, engineering, or relevant curriculum.
  • Proven demonstration of Graphics rendering techniques.


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