Lead Game Designer

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Location: SF Bay Area | Open to remote work in most US and Canadian location
Lead Game Designer Responsibilities Include

  • Oversee the areas of development as it pertains to the design team
  • Lead the supporting game designers through mentorship and growth
  • Transform conceptual ideas into fleshed out designs with the design team
  • Maintain centralized documentation on all areas of the game
  • Work with other members of leadership on the game's development
  • Conceptualize, implement, and balance game content through proprietary tools
  • Scripting of game content through popular languages (e.g. Lua, Python, TypeScript)
  • Work (and collaborate) with other teams to develop content and features
  • Manage subordinate design staff (performance reviews, regular check-ins, etc.)


Qualifications

  • Serious passion for games and able to break down and explain their strengths and weaknesses
  • Iterate and improve upon content and features
  • Minimum 6 years game industry experience (2 within a leadership or management position), and multiple shipped titles
  • Experience with collectible card games (e.g. Magic the Gathering, Hearthstone, Pokemon, etc.)
  • Experience with multiplayer online battle arena games (e.g. League of Legends, Dota2, Arena of Valor, etc.)
  • Experience with massively multiplayer online games (e.g. World of Warcraft, Guild Wars 2, Final Fantasy XIV, etc.)
  • Experience with Unity
  • Experience with scripting languages (e.g. Lua, Python, TypeScript)
  • Experience with spreadsheet software (e.g. Excel, Google Sheets)
  • Strong systems design ability with an eye toward both feature development and live operations


Preferred Skills

  • Game Design degree or equivalent professional (or hobbyist) experience
  • Computer Science degree or equivalent professional (or hobbyist) experience
  • Experience working with licensed products
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