Combat Designer

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Company Description

People Can Fly is one of the leading independent AAA games development studios with an international team of hundreds of talented individuals working from offices located in Poland, UK, US, and Canada, and from all over the world thanks to our remote work programs.

Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. We are one of the most experienced Unreal Engine studios in the industry and we are expanding it with in-house solutions called PCF Framework.

Our creative teams are currently working on several exciting AAA projects with the top publishers in the industry: Project Gemini with Square Enix and Project Dagger with Take-Two (2K), in addition to a new IP to be self-published and two other games in a concept phase. One of our IPs is also being adapted for VR technology.

With over 20 years of experience, PCF sets out to explore new horizons. We aim to combine our expertise with creativity of the best and most forward-thinking talents in the industry to work together on the new generation of action games for the global gaming community.

If you decide to accompany us on this journey, you’ll have a chance to perfect your craft and expand your knowledge, working alongside leaders in the industry on bringing a brand-new unique experience to the players worldwide.

The role regards the project that is yet to be announced.

If you feel yourself able to deliver as nobody else, take ownership of your projects, and are ready to leave a mark on a game you work on, apply now!

Job Description

  • Creating, pitching, and prototyping gameplay ideas for core combat and moment-to-moment mechanics and systems, combat characters, their feel, behavior, abilities, and encounters in various settings
  • Implementing combatant character with animations and behavior using state machines, behavior trees, visual effects, sound effects & combat encounters with arena layouts, and pacing using provided level design tools and various other scripting systems
  • Creating designs documents, content briefs, system outlines, and other means of sharing all the necessary information with involved teams
  • Collaborating with multiple disciplines, ensuring the correct partners are involved and informed throughout the development process
  • Remaining current on industry trends, including new game genres, new game design methods and techniques, and trending audio-visual excellence

Qualifications

  • At least 2+ years of experience in the production of games for consoles and PC
  • 2+ years of experience shipping first-person melee combat titles in AI, combat, or systems design roles
  • Working proficiency with Unreal Engine Editor
  • Exceptional ability to conceptualize, pitch, and implement game systems and features using various tools, technology, and visual language
  • A Clear understanding of creative and game development processes
  • Strong verbal and written communication skills in English
  • Proven successes in creating compelling and fun gameplay, scenarios, and encounters
  • Self-motivated, hard worker with a team-focused attitude and ability to both give and take feedback and criticisms
  • Passion for Games

Nice to have

  • Familiarity with scripting languages and/or programming
  • Good understanding of systems design, player psychology, and emerging industry trends
  • JIRA, Confluence and Perforce Knowledge

Additional Information

What we offer

  • A competitive salary and performance-based annual bonuses.
  • Private medical healthcare including dental treatment for PCF members and their families (Signal Iduna).
  • MultiSport card for you and your family members or friends.
  • Access to Worksmile - cafeteria program.
  • Free library with a wide range of games and books you have unlimited access to.
  • In-company Polish and English language classes.
  • Fresh fruit, snacks, and beverages for everyone in the office.
  • Flexible working hours.
  • Free virtual health and mental wellbeing sessions included in the plan for members and their dependents.
  • Personal development opportunities and ability to work in a global environment.
  • Work in a creative team with people full of passion for what they do.
More Information on People Can Fly
People Can Fly operates in the Gaming industry. People Can Fly was founded in 2002. It has 367 total employees. To see all 32 open jobs at People Can Fly, click here.
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