Creature Technical Director (Project Hire) - ILM San Francisco

Posted 2 Days Ago
Be an Early Applicant
San Francisco, CA, USA
In-Office
90K-119K Annually
Mid level
Digital Media • Gaming • News + Entertainment • Sports
The Role
The Creature Technical Director is responsible for rigging and enveloping characters, running simulations, troubleshooting pipeline issues, and mentoring entry-level artists.
Summary Generated by Built In

Job Posting Title:

Creature Technical Director (Project Hire) - ILM San Francisco

Req ID:

10135051

Job Description:

The Creature Technical Director rigs and envelops characters from heroes to background creatures, vehicles and props in Maya. The Creature Technical Director is able to wrangle rigging and creature pipeline issues proficiently under the direction and guidance of their supervisors; and has the ability to run flesh-surface, hair, rigid sim, crowd, and/or cloth simulations.

What You’ll Do
  • Provide rigging and enveloping in Maya for various vehicles, characters, and creatures

  • Run cloth, hair, rigid body, crowd, or muscle simulations

  • Troubleshoot creature pipeline issues for artists in other disciplines

  • Script utilities/tools/plug-ins in Maya

  • Participate in reviews, dailies, and department meetings as required

  • Mentor entry level artists

  • Special projects as necessary

What We’re Looking For
  • 3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field; OR 5 years of relevant experience in lieu of education

  • Experience as Maya rigger for assets in digital animation, visual effects, games, commercials

  • Experience running simulation shotwork

  • Experience in corrective sculpting

  • Knowledge of anatomy and enveloping

  • Positive attitude and team player

  • Good communication skills

  • Nice to have:

    • Experience with Massive or Houdini crowd software

    • C++

    • Basic proficiency in another discipline - modeling, texture, TD, animation

    • Proficiency with Linux

    • Expertise with Maya

    • Experience with python scripting

JoinILM

The hiring range for this position in San Francisco, CA is $90,400 to $118,700 per year. The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. A bonus and/or long-term incentive units may be provided as part of the compensation package, in addition to the full range of medical, financial, and/or other benefits, dependent on the level and position offered.

Job Posting Segment:

ILM San Francisco

Job Posting Primary Business:

ILM San Francisco

Primary Job Posting Category:

Character Simulations - Studios, Rigging - Studios

Employment Type:

Full time

Primary City, State, Region, Postal Code:

San Francisco, CA, USA

Alternate City, State, Region, Postal Code:

Date Posted:

2025-10-21

Skills Required

  • 3 years relevant professional experience and a diploma in computer graphics, fine arts, design, or photography, or related field
  • Experience as Maya rigger for assets in digital animation
  • Experience running simulation shotwork
  • Experience in corrective sculpting
  • Knowledge of anatomy and enveloping
  • Positive attitude and team player
  • Good communication skills
  • Experience with Massive or Houdini crowd software
  • Basic proficiency in another discipline - modeling, texture, TD, animation
  • Proficiency with Linux
  • Expertise with Maya
  • Experience with python scripting
Am I A Good Fit?
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The Company
219,548 Employees
Year Founded: 1923

What We Do

The Walt Disney Company is a leading diversified international family entertainment and media enterprise that operates through segments including entertainment, sports, and experiences.

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